![]() The quest log on my map showed me a handful of places where I could find the next bit of information, but a couple details about what direction he fled in and the friends he usually spent time with put me on the right trail faster than running off to each marker to ask questions. For example, at one point I was on the hunt for a young man that had information about an attack from a group of bandits. Quests were presented as is typical in an RPG of this kind, but I regularly would take note of some little bit of information an NPC gave me and find ways to complete a task more efficiently. I could wander to essentially anywhere I wanted to at any time, as long as I’m ready to deal with the consequences. Kingdom Come: Deliverance afforded me a lot of freedom and that’s one of the most incredible parts of the experience. In a patch, the devs even increased the frequency of these occurrences and I feel that took away from a cool idea. There are other random events that occur as you travel, but they all lose their luster over time. It was a briefly terrifying moment in a game with none of the fantasy elements that usually anchor similar situations, but it was sullied as I kept running into the same thing over and over again. ![]() I accused her, she took off running, and I ended up losing her in the woods. She scared the crap out of me, but I noticed she was a bit out of her mind and seemed to be carrying the murder weapon herself. I checked it for loot, assuming nothing out of the ordinary, right before a woman ran up to me and accused me of murder. At one point, as I searched for the young man I mentioned early that had info about bandits, I came across a dead body in the woods. At first, they felt as well-executed as the full-on side quests. The herbalist suddenly went missing? There’s a fight club outside a home disturbing the owners sleep at night? A plague has broken out in the village? At every turn I caught myself diving deeper into side quests, rarely ever feeling like being roped into the mundane.Ī place where things do get mundane, though, is with the random encounters that happen as you're traveling between towns. Witcher 3 is another game that comes to mind when I think of collections of side quests and optional activities that don’t bore you to death with repeated tasks with a slightly different theme to them and Kingdom Come: Deliverance executes in this regard. The quests are really well done, so it hurts when you work through such an entertaining moment only to be derailed by a missing NPC or some other bug that ruins the quest outright and you move on without completing or you replay it altogether. Thank goodness the game was fun enough that I didn’t completely hate the idea of a bit of retread, but it’s something that held a solid game back. All too often a bug or series of bugs would put me in a position where I’d need to spin up on old save file, but I’d have to weigh the decision to go back a good bit into the game or just deal with the consequences. The save system is a creative mechanic, but the game isn’t polished enough to warrant a player’s investment into it. As you progress, you find that you can craft the drink via the Alchemy system to save a great deal of time and in-game funds, but it’s entirely understandable if you’re too frustrated to care by then. Early on, the alcoholic beverage you have to have in your inventory is an expensive item to buy, so I had to manage my time wisely and be extremely careful with my decisions. ![]() There are autosaves at regular intervals, but there are mechanics surrounding manual saves that can punish you if you abuse it. Many frustrations found in Kingdom Come: Deliverance can be summed up by the way the developers address saving your progress. Fighting is complex and, no matter how skilled I felt I was, I always ran the risk of returning to a save point if I wasn't geared up correctly.Īh, the save point. The combat is challenging whether I focused on melee or ranged and I cherished how the deep physics system is as I layered my armor and watched the attacks of enemies glide off of me later in the game. ![]() Kingdom Come: Deliverance is a loosely accurate tribute to medieval Europe and, when it comes to the dev team’s desire for fun gameplay based in realism, it executes in more ways than it doesn’t.
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